Nihilists
Members of nihilist groups like to go out in a big bang. They believe that since death is inevitable,
existence is futile. Therefore, they will go to great lengths to make their deaths as flashy and destructive
as possible. They are united in the belief that the world will end; futility and other dark philosophies are
the only answers. They are in mass murder and suicide terrorist acts. They often chase rich and famous people.
The worst between them are combat veterans who possess a survival instinct too big for them to die easily.
While these gangs have a great tendency for destruction, most don't last very long since members are constantly
dying. But the ones who survive have an obscure, nearly paranormal survival instinct they call Kamikaze.
Skills |
Kamikaze* |
Intimidate |
Chemistry |
Demolitions |
BasicTek |
Mechanics |
Kamikaze* is a LUCK-based skill and uses up one Luck-point each time it's used.
A successful roll of Kamikaze + Luck +1D10 vs 10 will reduce the damage of the next wound the
character suffers by 1D6 points. A roll vs 15 will reduce the next wound by 2D6, a roll vs 20 will
reduce it by 3D6 etc. This damage will be turned from Real damage to Stun damage. Note that the skill
cannot be used to reduce damage after a wound has been made. The player must declare he is going to be
using his skill during his own turn.
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Equipment |
Neural processor and interface plugs, plus four different things from the list below:
- Long black armored Duster (SP10, EV-0) with your gang colors
- One handgun costing less than 100Eb with E or C availability and two regular clips
- 1D6 kilo(s) of C-6 explosive and some detonators
- One Neurotoxin canister (8D6 20m)
- Three Frag Grenades
- One fuel jerrycan and a box of matches
- A backpack
- A 14SP 'sandwich (EV-2)' signboard saying: The world is doomed ... Dooooomed or someting like that
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Pickup Skills |
Resist Torture/ Drugs, Electronics, Chemistry, Oratory, ... |
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