Exotics
Exotic gangs, akin to poser gangs, lean towards the use of exotic biosculpts. Some gangs use animals as a
topic for self-expression, while others go for the truly weird (e.g., Martians, mythical beasts, etc.). Exotics
will usually just hold their own turf. Their attitude is largely dependent upon the character of the impersonated
animal or being. Exotics will hook up to all kinds of activity if the money is good, though their one true love
is act like their impersonated animal.
Skills |
Wardrobe & Style |
Personal Grooming |
Expert: Animal/ Being |
Wilderness Survival |
Athletics |
Mechanics |
Exotics will hook up to all kinds of activity if the money is good so a
second special ability like Vamp, Con, Jury Rig, or even Combat Sense is seen in exotic gangs.
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Equipment |
Neural processor and interface plugs, plus four different things from the list below:
- Light Armor Jacket (14SP) with your gang colors
- Exotic Modification or Package costing less than 3000Eb
- Specific piece of cyberware related to impersonated animal (rippers, vampires,...)
- Behavior chip(s)
- Audiovox to mimic voices/ sounds
- One handgun costing less than 100Eb with E or C availability and two regular clips
- Switchblade, butterfly Knife or Brass knuckles
- Mister Stud or Midnight Lady
- Leasureware Clothes
- One anti-Flea collar
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Pickup Skills |
Seduction, Animal Kung Fu, Stealth, Shadow/ Track, ... |
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