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Cultists

Any gang that expresses any religious and/or "cultish" behavior is a cultie-gang. These gangs can include such diverse factions as the anti-cyberware neo-luddite "Inquisitors", to right-wing Christian "fundies" who stand on street corners preaching the evils of role-playing games and planning midnight raids on 7-11 porno racks. Most groups attempt to spread their version of salvation peacefully ("Hare Krishna" gangs come to mind), but others attempt to root out the heretics and force them to convert or die. As they are fighting for the cause of good, they know they have nothing to lose, death holds no fear for them and they embrace it as a lover. They call it Deathwalk.


Skills

Deathwalk* Intimidate Persuasion Oratory Perform

Mechanics

As you are fighting for the good cause, you know you got nothing to lose and death holds no fear for you and you embrace it as a lover, add your deathwalk to your COOL for purposes of intimidation and resisting intimidation.

Equipment

Neural processor and interface plugs, plus four different things from the list below:

  • Long black armored Duster (SP10, EV-0) with your cult colors or Light armor Jacket.
  • One handgun costing less than 100Eb with E or C availability and two regular clips
  • Ornate sacrifice blade or redemption knife
  • Obscure/ Religious symbol on a long chain or staff
  • Holo-projector & 2 holochips
  • One cult-specific piece of equipment or cyberware
  • 1D6/2 doses of Psycho-active drug (to have some nice visions)
  • 'Holy' exorsism/ invocation tools (bible, 'holy' water, 'blessed' nails, ...)
  • One megaphone
  • One stone with healing powers

Pickup Skills

Expert: Cult, Composition, Handgun, Leadership, Human Perception, ...