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Typical NPC's

Thug Streetpunk
INT 5COOL 7REF 8MA 6BODY 7TECH 6LUCK 5ATT varEMP 6INI 11+BTM-2DM+0
Rank 11+ (3)
CombatSense 11+ (3)
Awareness 14+ (6)
Athletics 9+ (1)
Handgun 10+ (2)
Melee 12+ (4)
Brawling 13+ (5)
Dodge 11+ (3)
Streetwise 11+ (4)
W&S (6)
BasicTech/Picklock 9+ (3)
FastTalk 10+ (4)
Basic Cybernetics. (Fashionware, light tattoo, kill display,...)
DaiLung StreetMaster: P*+0*J*E**2D6+3 (10mm)*12*2*UR*50m + 4 clips (maybe AP or DumDum)
Hand Weapon (1-3D6), Knife (1D6), 10SP Armor T-Shirt or Jacket.
Character Traits: Annoying, rude and pain in the ass.
Yakuza Solo/Gang member
INT 6COOL 9REF 9MA 8/9BODY 7TECH 3LUCK 6ATT 7EMP 8/5INI 13+BTM-2DM+0
CombatSense 13+ (4)
Awareness 17+ (7)
Handgun 18+/20+smart(9)
Melee 15+ (6)
Karate 16+ (7)
Dodge 16+ (7)
Fencing 15+ (6)
Stealth 14+ (5)
Motorcycle 14+ (5)
Evade/Track 12+ (6)
Intimidate 15+ (6)
Streetwise 14+ (5)
W&S (8)
Social 9+ (4)
FastTalk 10+ (4)
[Heavy Weapons 13+ (4)]
Neuromat, Plugs, Pain editor, Smartgun link, adrenal booster, Cybereye (LL, TgtScp, T²), light tattoos.
Tsunami Ryu Smartgun: P*+0/+3*J*P**3D6+1 (.357mag)*12*2*ST*50m + 4 clips (maybe spare DP clips)
Hand Weapon (shuriken, nuchaku, sai) (1-3D6), Knife (1D6), Naginata (3D6 kap) or M-33 Powersword (4D6)
10SP Armor T-Shirt & 14SP Tanaka-line Suit, T'19SP, A/L'14SP
Character Traits: Determined, ruthless, and maybe somewhat overconfident.
Guard Cop/Solo
INT 6COOL 8REF 8MA 7BODY 8TECH 5LUCK 5ATT 6EMP 7/?INI 13+BTM-3DM+1
Authority 11+ (3)
CombatSense 13+ (5)
Awareness 16+ (5)
Athletics 11+ (3)
Driving 10+ (2)
FirstAid 8+ (3)
Handgun 12+ (4)
Melee/Karate 12+ (4)
Rifle 12+ (4)
SMG 13+ (5)
Stealth 12+ (4)
Streetwise 9+ (1)
Basic Cybernetics.
Stun Truncheon (3D6, -2 Stun/hit), Knife (1D6), handcuffs, 14SP Armor Jacket
Arasaka WSA: P*+0*J*C**2D6+3 (10mm)*15*2*VR*50m + 4 clips
Arasaka WMA "Minami-10": SMG*+0*J*E*2D6+3 (10mm)*40*20*VR*200m + 5 clips
Arasake WCAA "Rapid AS-12": SHT*-1*N*C*4D6 ( 00)*20*2-10*ST*50m
Character Traits: Stubborn and Inquisitive.
Corporate Agent Solo/Hunter
INT 8COOL 7REF 8/10MA 8BODY 7/10TECH 4LUCK 5ATT 5EMP 7/5INI 18+BTM-4DM+2
CombatSense 18+ (8)
Awareness 24+ (8)
Athletics 16+ (8)
Driving 13+ (5)
Endurence 10+ (3)
Handgun 16+/ 19+smart (8)
HvyWeapons 14+ (6)
InfoSystems 13+ (6)
Melee 16+ (8)
Piloting 13+ (5)
Rifle 13+ (5)
SecurityTech 10+ (6)
SMG 14+ (6)
Stealth 14+ (6)
Survival/Track 13+ (6)
Tae Kwon Do 15+ (7)
Neuromat, I-Plugs, Smartlink, Kerenz+2, C-Optics (LL, ADzz, T-Scp, T²), CyberAudio (SndEd, Radio+Scrmbl), M&B Lace +3, Skinweave 10SP.
Sternmeyer P-35 Smartgun: P*+0/+3*J*C*3D6 (11mm)*8*2*VR*50m + 3 clips of DP
Militech-10: SMG*+1*J*E*3D6 (.45 ACP-plasticase)*30*3/20*ST*200m + 3 clips of DP
Hand grenades: 2 Frag (7D6Æ5m), 1Stun (Save-5Æ4m), 1 Sleep (Save -4 Æ10m, 5 turns/ asleep for 1hour)
MonoKnife (2D6 (+6)), Eji Armor Suit 10SP, 14SP Trenchcoat ('20SP T/A/L)
Character Traits: Professional, selfassured, loyal and mercyless.
ESA-Guard Cop/Solo
INT 6COOL 7REF 8/9MA 7BODY 6TECH 5LUCK 4ATT 5EMP 3/?INI 15+BTM-2DM+0
CombatSense 14+ (5)
Awareness 15+ (4)
Athletics 11+ (2)
Electronics 7+ (2)
EVA 13+ (4)
Handgun 12+ (3)
Intimidate 10+ (3)
Space Survival 9+ (3)
Stealth 12+ (4)
Zero-Gee Combat 12+ (4)
Zero-Gee Move 13+ (5)
Neuromat, I-plugs, Chip socket, SmartGun Link, Kerenzikov (+1), Adrenal Booster, C-optic (IR, A-Dzz, Target)
Sliver Shadow Fletcher smartgun: P*0/+3*J*P*2+1D6/2 x 1D6/3 (Spx1/4)*8*2*30m +4clips Biotoxin II (+4D6)
or
H&K P-11smartgun: P*0/+3*J*P*4D6+1 (6mm rocket)*5*1*VR*50m +4clips
Hand Taser, Uniform, 10SP Jacket, Breather Set, Hands-Free Comset, Acces to hoovers, hoppers, Jetcycles, ...
Character Traits: Stubborn and Inquisitive